Software Engineer, Game Developer
A highly self-motivated individual with great passion for game design and development and possess nearly a decade of experience in the industry. Professionally trained in software engineering, but have great interest in other fields of software/game development.
A passionate game designer/producer, an aspiring UX researcher and an astute observer of the game industry.
MY SKILL SET
What I Do
End-to-end knowledge of game development. From planning, designing, to coding and monetisation. Even possess a *little* art and design skills, enough to craft a presentable game.
Developed games in C++ (Cocos2d-x). Self-taught, developed and maintained commercial iOS applications using Objective-C and Swift. Some knowledge of SQL and support-level backend Java programming.
Self proclaimed good conversationist. Able to communicate cross-functionally and with stakeholders of different business levels. Reading and writing proficiencies in English and Mandarin. Also able to understand and speak in Cantonese.
No official experience, just an aspiration that I am working on to get trained and educated for now :)
Background & Expertise
SOFTWARE ENGINEER (STREETSINE, SRX)
Since July 2017
Commercial iOS software development and maintenance. Led the development of new features in SRX premium member's app: SRX Analyzer while also briefly provided backend coding support. Contributed to the automation effort of the company's flyer design and distribution service.
FOUNDER, GAME DEVELOPER (UNEXPECT3RD DEVELOPMENTS)
Designed, developed and produced multiple casual mobile games. Including titles featured by Apple multiple times in the App Store and one title selected to be a Apple Store retail device demo. Also released games nominated for Indie Prize Award 2016 and International Mobile Game Award Asia 2016.
GAME DEVELOPER (LAMBDAMU GAMES)
March 2013 - February 2016
Lead programmer for Pixel people and another unreleased project, Pixel Heroes. Implemented and launched the online features (front and backend) for Pixel People. Assisted CEO & CCO in producing game updates for Pixel People and planning Pixel Heroes.
GAME DEVELOPER (TYLER PROJECTS)
December 2010 - Mar 2013
Game programming for mobile and Facebook (AS3/PHP). Localised Battlestations (English -> Chinese) and liaised with Taiwan team. Also assisted Business Development in investigating potential expansion into China as well as pitching to Japanese publishers. Worked with Lead Game Designer to produce game prototypes.
2000 - 2003
Diploma in Information Technology
2006 - 2008
NATIONAL UNIVERSITY OF SINGAPORE
Bachelor of Computing (not attained)
2008 - 2009
INSTITUTE OF DIGITAL GAMING TECHNOLOGY
(WSQ) Diploma in Game Development (Programming)